An escape room can benefit your pupils' learning and well-being and is great fun as well.
With over 50 years combined teaching experience, the Escape Key's owners recognise the learning opportunities that our escape rooms provide. All of our escape games include a wide variety of tasks and puzzles which means students' different strengths and learning styles are catered for. There are puzzles which require logical thinking, mathematical ability, creative thinking, hand-eye coordination and more, meaning all team members can make a valuable contribution.
Most young people enjoy playing games , whether physical or digital, and tackling these puzzles in the context of an exciting game is highly motivating and can contribute to students' well-being.
Help students develop the skills needed in today's workforce
What skills are needed in today's workforce?You need great teamwork - no-one can do it on their own these days. You need good communication - listening to everyone’s ideas, not just the loudest. You need people who can think outside the box, work together efficiently, quickly and be cool under pressure.
Bringing history alive
Three of our four indoor games are based on true stories from the North East's rich history. Before starting, the game host will present the historical background to the game. They also provide advice to help the students work as a team and get the best out of the experience.
A short film featuring local actors will provide more information about the the history behind the theme as well as setting out the students' objectives.
Finally the host returns in costume as a character to build the excitement before taking the students into the game room.
FAQs
What is the maximum number of students you can accommodate?
We can accommodate up to 29 students playing simultaneously across four escape games in four teams. Groups larger than 29 would require two or more consecutive sessions.
Can the children play on their own?
We recommend children under 13 years old play alongside at least one adult – usually one of the school’s teachers or classroom assistants. Children 13 years and above can play on their own, although at least one school staff member should stay in the premises.
Do you have a risk assessment?
Yes, we can provide our health and safety risk assessment which details the potential risks and the procedures to minimise them. There is a thorough safety briefing before the game begins.
Are the escape rooms claustrophobic?
All our games are relatively spacious multi room experiences with a minimum of three chambers. The rooms vary in size but if someone felt uncomfortable during the game they can be let out immediately.
Are the students supervised during the game?
During the game, players will be constantly monitored by one of our team members through CCTV cameras and microphones. CCTV is not recorded and is just in place so that players can receive help with what they are working on when its needed.
Are there any discounts for school groups?
Children always receive a discount of 15%. Further discounts may be given when booking multiple games at the same time.
How long does the experience last?
The full experience usually lasts around 80 minutes. There is a 10-15 minute briefing prior to the game where we will run through some helpful escape room tip, health & safety and tell the story of the game. For larger groups please allow up to 90 minutes for the full experience.
What are the difficulty levels?
All our games are quite challenging, but teams will have one of our staff members assigned to their game who will be ready to provide the right amount of help to assist the group and give them the best experience possible.
Are there any educational links?
Yes, the theming for most of our games takes inspiration from true historical events that have taken place within our area in Gallowgate. The games will also test players’ abilities in critical thinking, communication as well as the occasional bit of maths.
What happens after the game?
After the game there will be an opportunity for players to ask any questions about the escape room they played, as well as a chance to have a team photo taken inside of the game room. We can also offer constructive feedback on what did and didn’t work for the team.